In depth with the Splinter Cell: Conviction game engine
In the previous post, I mentioned that I Am Alive is being re-developed featuring the game engine that Ubisoft is using in Splinter Cell: Conviction. I wanted to further dig into the details of the SC:C engine.
This engine (known as LEAD) is an evolution and expansion upon the game engine used in Splinter Cell: Chaos Theory. There was discussion about Ubisoft utilizing either CryEngine 3, Unreal Engine 2, or Unreal Engine 3 – but, in the end, the developers chose to improve and use their own homebrewed engine. Their developers have been quoted as crediting the LEAD engine as having amazing lighting effects, a fully dynamic environment, the capability to display and render a large amount of objects simultaneously, a destructible environment, and all the latest trends and enhancements in the gaming industry.
SC:CT was a well received and well developed game – so this would appear to be good news (at least for the Splinter Cell franchise). How this translates to I Am Alive will remain to be seen – though I have to admit that screenshots that I’ve seen of Splinter Cell: Conviction are truly gorgeous (see below).




